Ghost of Yotei: the Bushido ghost returns, and it will be vengeance
by Simon Larocca·November 17, 2024
The code of Bushido leaves no room for doubt: when
you face an opponent stronger than you, you cannot avoid the fight and must
go all the way, whether it is life or death, victory and glory or eternal
oblivion.
Perhaps the guys at Sucker Punch would never use such serious tones
to talk about their next work, but there is no doubt that Ghost of Yotei, the official sequel to the
open-world masterpiece Ghost of
Tsuhima, takes on a challenge that has the flavor of the bloodiest duels at
dusk at the foot of Mount Fuji.
Announced for 2025 on PlayStation 5, the spiritual son of Ghost of Tsushima takes its
distance at least temporally from its predecessor, catapulting us a full three hundred
years after the saga of Jin Sakai, the
fallen wandering samurai who became the Ghost, the terror of every bandit and
scourge of the Mongol conquerors, who will find in him a banner of death and
destruction. This time we will play a female character, as in the
best tradition of sequels where one enjoys shuffling the deck
and embracing new narrative solutions, as well as gameplay ones.
The developers have released
discreetly leaks and official statements regarding the game,
not sparing the experiential aspect of the main adventure as far as
greater freedom of
exploration is concerned, not that this was lacking in its predecessor, to be honest, and
more effective and immersive control over the development of Atsu and her abilities.
Atsu, yes.
This is the name of the
warrior we will control, a style icon and anger to unleash with blade strikes from
what we have seen in the few frames dedicated to her: we are in 1603, a land in turmoil in
this case as well, ronin, criminals, and proud, stubborn peasants who would do
anything to protect their own possessions. We should expect this and more
as we wander on horseback, in search of the irreplaceable taste
of vengeance. Under the name of Ghost, it seems.
The narrative connection with Jin’s adventures is thus revealed here, in Atsu’s choice to confront her enemies by evoking the legendary hero from many centuries earlier, probably to instill fear in them even before knocking on their door, and at the same time win the favor of the population. It is well known that nothing is more powerful than superstitions and campfire stories, so why not make people believe that the Ghost of Tsushima has returned to save them? The choices we make, before facing duels and raids on enemy camps, in this case as well will determine the path our Atsu will follow, whether that of stealth and success at any cost, sacrificing the honor of the Bushido, or that of the samurai code, where impeccable moral conduct and duty come first above all else.
From a strictly
technical point of view, the graphics engine does not seem to differ all that much from the first game
in the series: of course, the visual impact of the PlayStation 5 is sensational, the
rural landscapes seem to have come straight out of a painting by Korin (an extraordinary
painter who lived in that very era), and the effects that play with
light and dynamic shadows sketch scenes that calling them evocative would be
an understatement.
The spasmodic anticipation that we are
experiencing, myself above all, will end next year; there is not yet a truly
official date, and this is an important clue: it means that work on the game is still ongoing and it is at least in the refinement phase.
The feudal Japan exudes a timeless charm, and the video games inspired by an era as turbulent as it was rich in ideas for beautiful stories deserve to be played at least once in a lifetime.
May Spectre return
soon to fight on our televisions, we can’t wait.
Simon Larocca
Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.
Simon Larocca
Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.
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