The first X-ray grading for video games
We look inside the box without opening it
X-rays are the tool TGMGrading uses to see what the eye cannot see in a sealed title: contents, components, anomalies. We open nothing, we document. Every finding goes into the report with the image that shows it. The scan is an additional service: you add it to your grading order when you need it.

Under the scan
Five things the X-ray shows
We look inside the package without opening it. These are the findings that go into the report.
Internal integrity
Tampering and replacements inside a product that is still sealed.
Shapes and thickness
Manuals and inserts, with every finding on original conformity.
Internal components
Number and arrangement of everything inside the package.
Screws and assembly
Screws and components still original, or replaced over the years.
Internal electronics
Circuits, serials and board types under the shell.
Real scans
The images that go into the report
No renderings: these are X-rays taken in our own lab.

The game inside the box, still closed 
The board: chips, traces and solder joints 
Shell and screws, in their place 
From the edge: thickness and internal volumes
An invisible but decisive check: no other European grader puts it in the report.
Why it matters
Knowing what is inside
On a sealed title the risk is entirely invisible: the box says one thing, the inside may say another. The scan moves the conversation from impressions to findings.
You know what you are buying
The contents of the package are verified before the title changes hands, not after a purchase has gone wrong.
Internal condition, not just the outside
A flawless box can hold a reworked inside: the X-ray shows shell, screws and board without breaking the seal.
Consistency with what is declared
What the listing promises and what the scan finds have to match. When they do not, the report says it.
Start now
Send your sealed title through the scanner
What is inside stops being a guess: it goes into the report, with the images that document it.