
Onimusha: Way of the Sword, the blade shines again
by The Games Market RedazioneAugust 28, 2026
For nearly twenty years it remained one of the most fascinating and, at the same time, most enigmatic series in Capcom's catalog. Then, after a long silence, Onimusha returned to make itself heard. Not with a simple remaster or a celebratory reissue, but with a new chapter designed to bring back to the battlefield the formula that had won over players in the early 2000s. Its name is Onimusha: Way of the Sword and, after a long wait, the return of the series is now close.
The new episode will take us to Japan in the early Edo period, to Kyoto, still marked by war and transformed into a place where history and the supernatural meet once again. At the center of the story will be one of the most famous figures in feudal Japan: Miyamoto Musashi, reimagined for the occasion as an Onimusha, a warrior capable of wielding the power of the Oni.
Musashi's choice is no coincidence. The historical figure has always been associated with the pursuit of perfection in the sword, discipline, and dueling, all elements that fit perfectly with the series' identity. At the same time, Capcom does not seem intent on turning Way of the Sword into a simple historical reconstruction: once again, reality will only be the starting point for a journey into horror, myth, and fantasy.
The Return of the Oni
To understand why Way of the Sword is such an important project, we need to go back. The first Onimusha arrived in 2001 and represented one of Capcom's most successful takes on the action-adventure genre. The exploratory structure, puzzles, resource management, and above all the katana combat built a highly distinctive experience, able to stand out thanks also to a setting that combined real historical figures, Japanese history, and demonic creatures.

Since then, the series has gone through several incarnations, until it gradually disappeared from the radar. The return of Onimusha therefore could not simply consist of bringing back mechanics belonging to another era. Way of the Sword was created with the goal of preserving the saga's identity while updating its language.
The most important component naturally remains the sword. Capcom has built the new chapter around extremely close-range combat, in which timing and precision should have a decisive weight. The action aims to restore that sense of danger that has always characterized the series’ clashes, with Musashi called upon to make use of his own skills and the power of the Oni to face increasingly challenging adversaries.
One of the most distinctive elements will once again be the ability to absorb the souls of defeated enemies. It is a mechanic that belongs to the DNA of Onimusha and that Way of the Sword brings back within a decidedly more modern combat system.
The impression is therefore that of a game that does not simply want to recall the past, but to demonstrate that that particular idea of an action game can still work in 2026.
Miyamoto Musashi against the Genma
The story is probably the most intriguing aspect of the project. Miyamoto Musashi will in fact not be a simple adaptation of the famous historical swordsman. In Way of the Sword, he will become an Onimusha and will have to face the Genma, the demonic creatures that have always represented the series' main threat.

The adventure will unfold through a Kyoto transformed by a supernatural presence, with historical and imaginary places coexisting within the same setting. It is precisely this blending of reality and fantasy that once again represents one of the most interesting elements of Capcom’s production.
Musashi will also not be completely alone. During the journey he will meet several allies, each characterized by their own story and personal motivations.
It is an important detail because it suggests a more structured narrative component than a simple succession of battles. Way of the Sword seems to want to build around the protagonist a true journey, in which the relationship with the other characters will play a role in Musashi's path.
A classic formula, but updated
The biggest risk for a game like Onimusha: Way of the Sword is probably precisely that of being too modern or too nostalgic. In the first case, it would lose what made the original series special; in the second, it would risk seeming like a product out of time.
The information shown so far seems to suggest a rather interesting compromise. Combat remains the heart of the experience, but exploration and progression have been rethought for an audience accustomed to contemporary action games. The ability to customize certain characteristics through amulets should also add an additional layer of character management: the items can in fact provide beneficial effects to Musashi and can be modified during the adventure.
The result could therefore be a more accessible Onimusha without necessarily becoming less distinctive. And that is probably the most interesting challenge Capcom has set itself.

It is not simply a matter of bringing an old series back to life, but of understanding whether that same identity can still have a place in the current action game landscape.
The litmus test
Way of the Sword arrives at a particularly favorable moment for the return of major series from the past. Capcom itself has shown in recent years that it knows how to revive some of its historic properties without simply relying on nostalgia. Onimusha, however, is a special case: it is a series that is much less present in the contemporary imagination than Resident Evil, Street Fighter, or Monster Hunter.
Precisely for this reason, the new chapter will need to speak to two different audiences.
On one side there will be players who still remember the first Onimusha, its atmosphere, its katana, and that particular way of blending samurai and horror. On the other side there will be a generation that may encounter the name of the series for the first time precisely through Way of the Sword.
The good news is that the new game doesn’t seem to require an in-depth knowledge of the previous chapters. Capcom has chosen to build a new story and a new entry point, relying on a protagonist who is immediately recognizable even outside the world of video games.
And perhaps this is the real gamble.
If Way of the Sword manages to maintain the weight and precision of combat without sacrificing atmosphere, it could become something more than a simple nostalgic return. It could be the chance to bring Onimusha back into the spotlight and, above all, to prove that a formula born over twenty years ago still has something to say.
Onimusha: Way of the Sword will arrive on September 4, 2026, bringing Miyamoto Musashi’s blade back to an Oni-infested Kyoto on Playstation 5, X-Box Series X/S, Nintendo Switch 2 and PC Windows. For a series that has stayed out of the spotlight for so long, the time has finally come to show whether that blade is still as sharp as it once was.

The Games Market Redazione
The Games Market is an international platform dedicated to contemporary video games and retro games. It offers market data, technological tools, and services such as TGM grading to help value and purchase video games with confidence.
The Games Market Redazione
The Games Market is an international platform dedicated to contemporary video games and retro games. It offers market data, technological tools, and services such as TGM grading to help value and purchase video games with confidence.