Quando Life is Strange touched our cream hearts in 2015, the studio Don’t Nod (don’t nod, I can see you!) rose
to international prominence with gameplay different from the standard to which we
had been accustomed by adventures up to that point, made of choices never so
decisive for the sake of a story. Even those apparently insignificant ones,
thus demonstrating that the famous butterfly effect from Back to the Future memory
could be integrated into an articulated plot with renewed effectiveness, without
sacrificing narrative impact and a good dose of emotional upheaval.
Fortified by the success of the saga
begun with the iconic Max and Chloe and with a solid wealth of experience, the
French development house Don’t Nod is preparing to stir the stagnant waters
of today’s video game world with a new work that promises sparks: Lost Record – Bloom and Rage will be released in 2025 for Xbox and Ps5 and even if speculative dates and various predictions are being bandied about, what we really want to emphasize
is how this project was conceived in the wake of a nostalgia effect ridden without any filters
whatsoever, outlining with the unmistakable style of the Don’t Nod boys and girls
a very particular period and an even more particular age, lived
by all of us with bated breath.
Lost Records takes us back to many,
many summers ago, to be precise in 1995, a year that was not only a crossroads of destinies for the protagonists involved,
but also a watershed between the remnants of the Eighties and the now
looming future, between the technological leviathan called the Internet, the end of the
glorious walkman, and the nebulous, but
terribly near, future of social media that would soon arrive. In the middle
of all this is Swann, the protagonist who together with her friends Autumn,
Kat and Nora will allow us to relive the unforgettable summer of their twelve years old, captured through the filter of a
camcorder and the feelings they experienced when the world was a continuous
conquest. Almost thirty years later, the four sisters
for life reunite to recall and perhaps resolve once and for all
the event, or perhaps we should say the
secret, that they have carried with them ever since as a heavy burden that has never
left them throughout all these years.
Two timelines that are precise and clear, one set in 1995 and the other
in the present day: two versions of the four friends, as teenagers and
adults, in a chase of memories, joys, pains, and small and large traumas that
have defined the people they have become, all told with sweetness
and delicacy alternating with precise and painful scalpel blows into the abyss of
memories.
Even the visual impact is designed to take us back in time, thanks
to the use of filters and graphic touches that, together with an evocative
soundtrack and a rather apt choice of indie tracks (as had also happened
in Life is Strange) allows the player to fully immerse themselves in the
game’s nostalgic atmospheres.
This, however, is only the tip of an iceberg that pierces the ocean and points very
high: being a narrative adventure
with puzzle elements, the investigative aspects that Don’t Nod promises
seem truly intriguing, and it goes without saying that it will be essential to analyze every
clue, experience every event carefully, and pay very close attention to the
dialogues in both timelines. Timelines that will be
interwoven like the red threads of fate that bind people’s wrists, and
never as in Lost Records will the interpretive key be centered on choices and their
consequences, as has been tradition since the dawn of genre adventures,
starting from the legendary Maniac
Mansion all the way to masterpieces of the twenty-first century like Detroit Become Human, just to name
a couple.
Al di là dell’estetica suggestiva
of this title, Lost Records Bloom and Rage is one of those titles that we can hardly wait to play: it tells us about a difficult age and how teenage dreams are truly flowers ready to bloom, which unfortunately we do not always manage to grasp as we grow up.
But hey, not all is lost, it never is.
Simon Larocca
Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.
Simon Larocca
Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.
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