North & South scores 7/10 in the verdict of The Games Market editorial team.
Once Upon a Time
North & South! Strategy and the Wild West on NES
by Simon Larocca·August 29, 2024
The house of wonders in Kyoto, known in real life as Nintendo, has always accustomed us to enjoying a very varied lineup of titles, capable of satisfying every taste, from evergreen fans of colorful platformers all the way to the most seasoned gamers, thanks to puzzle games capable of making players rack their brains and training them to become the Professor Laytons of the future.
Among the folds of time and the pages of video game history, a small but brilliant gem managed to carve out a place for itself in an overcrowded genre of titles like war games, where strategy reigns supreme along with tactical acumen, with a title that was far more than just evocative: North & South
It was released for the glorious, and never sufficiently praised, NES console, which needs no introduction.
It was 1991 and the
first version of the game for the Amiga had already won over many fans thanks to
a cartoon-style atmosphere that meant it did not take too seriously the setting,
which, historically speaking, certainly did not celebrate
joy.
Non ho scritto a caso il termine “fumettistico” perché l’opera di Infogrames, che molti di voi
ricorderanno essere la casa madre che diede alla luce Alone in the Dark, deriva
dalle pagine di una serie a fumetti
di matrice belga dal titolo Les Tuniques
Bleues, in italiano Le Giubbe Blu, nel quale si raccontano le vicende tragicomiche
di un manipolo di soldati sgangherati e irriverenti.
[The Bluecoats]
Ed and it was precisely by drawing inspiration from the mood of the aforementioned comic that
North & South found its happy interpretive key, giving the
gameplay a fun and carefree hybrid touch, between the purely strategic and management dynamics of a war game and a series of ideas that streamline the cumbersome
classic mechanics of the genre.
Come we know well, the American Civil War did not convey values of brotherhood, so let’s forget the egalité and liberté so praised by our cousins across the Alps: fortunately Infogrames immediately set aside any “serious” political-cultural implications, allowing the player to take command of one of the two factions in the field, so as to place them in a gaming context that actually recalls the turn-based nature of today’s board games: if you love board games with strategic overtones, but without the laboriousness of the usual Warcraft or the almost contemporary Command and Conquer, then North & South is really for you!
The deployment phases of your armies will be
interspersed with sequences in which you will witness the result of your
military choices, seasoned with that absurd
humour that was an absolute hallmark in European comics published
last century.
Union and Confederation battle each other with cannon fire and choices that will decree surrender or victory; of course, the game was designed so that the user could challenge both the computer and a friend, an option I highly recommend because it is thanks to this versus mode that North & South, in my view, shows its best side and fires its best shots, to stay on the war theme.
We will have
three types of warlike force at our disposal; infantry and cavalry
will be indispensable for the success of our campaign, but it is with
artillery that we will have to deliver our relentless verdict against our
opponents: the resource management and accumulation phase is fairly simple
to master, and thanks to gold we will be able to improve our armies and bring
ourselves a little closer to the much-desired final victory.
Prima I mentioned some ideas that streamline the gameplay
and make it more accessible: I was obviously referring to that sort of minigame that you’ll find yourselves having to
face when you go on the assault of an enemy fort, for
example.
Yet, in my fondest memories of endless pitched battles
with my friends from back then, what emerges is a healthy, harmless
fun, where playing at war is, indeed, just a game that begins and ends inside a screen.
7
Pro
Fairly simple gameplay mechanics, especially for long-time players
Guaranteed fun thanks to the carefree style and a series of well-executed ideas
Versus mode has aged well
Contro
Despite the authorial comic-book inspiration, graphically there are ups and downs depending on the gameplay sessions and settings
Purists of modern strategy games might not like the atmosphere drifting toward the comic.
Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.
Simon Larocca
Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.
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