L'aura of legend that surrounds the
queen of 8-bit consoles, at least as far as I’m concerned, has never even hinted
at diminishing over time. Since 1991, the year in which the NES, that is, Nintendo Entertainment
System, figuratively hung up its joypads to make room for the
very young and impetuous Super Nintendo in the homes of teenagers all over the
world, the reddish-gray box of wonders has never really stopped
captivating fans.
Con el’avvento delle console di
nuova generazione che si sono avvicendate nel corso dei decenni, il ritorno a
un modo di giocare più arcade, che
oggi volgarmente chiameremmo retro, è
diventato sempre più impellente: today as then, ai tempi del NES e della sua
cavalcata indomabile tra gli scaffali dei negozi, the issue of region free inflames forums and social media,
contributing every year to generating discussions and exchanging theories, as well as
advice.
This article does not in
any way intend to praise the implementation of modifications on hardware of others’ intellectual
property, let that be clear, but will limit itself to recounting some
anecdotes related to a matter that, from a strictly
video game and historical point of view, carries a certain weight, for several reasons.
Region free: what are we talking about?
In simple terms, inside the console there was a regional lockout that was set on
a chip called “CIC” that was part of an internal protection system, I can’t
describe it any other way, whose function was twofold: on the one hand
to block any attempt to run counterfeit cartridges, just as
it would have blocked the execution of any title not belonging to that
specific region. To better understand
this process, I usually resort to the customs metaphor: the NES, thanks to this lockout, inspects
every cartridge coming in, examining it from top to bottom and approving
its entry, that is, its execution, only if it meets the appropriate regional
parameter and proves, needless to say, to be original. If that is not the case, the title simply
does not work and goodbye fun.
Sul back of video game packaging, and I’m not referring only to the NES, you have surely all read at least once the word PAL, right? This is because, if you are in Italy and you bought the console in one of our country’s stores, it indicates the reference region (NTSC, for example, is associated with the U.S. standard, but not only that) and the same game will not work on French, Canadian, etc. consoles.
These are the basics for anyone
who approaches this subject, if we want to call it that: over the years, there have been
modifications and interventions aimed at making the NES region free, the preserve
of collectors and latecomers to the hobby (below is an interesting video that discusses the topic).
With the advent of modern consoles, the issue has faded away, also because the standardization of formats has almost killed region free: videogames are very different today from the days of the NES; we speak of globalization, of internationality if you will, and the barriers that once were the prerogative and safeguard of the major game companies have been torn down.
Other times, indeed, those in
which even magazines that covered
video games published articles on modding, real tutorials
(YouTube would not exist for decades) where it was explained in detail, or rather by chip, how to modify home consoles.
Nowadays, thanks to Nintendo’s revival of
timeless classics and titles that had never been released in Europe with its
Switch, or the collections invading stores and shops, the era when opening a console and uncovering its secrets
was akin to discovering the Triforce seems truly
very far away, Zelda teaches us.
Simon Larocca
Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.
Simon Larocca
Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.
TGMGrading
Grade your titles
Inspection, sub-grades, seal and display case: every grade comes with the method behind it, written down in full.