Metroid Prime scores 9/10 in the verdict of The Games Market editorial team.
Once Upon a Time
Metroid Prime: Samus Returns, Signed by Cube!
by Simon Larocca·November 10, 2024
The dust rises in a
small storm of motes and alien particles, beneath the boots of the
hunter in the exoskeleton. The breath of whoever is inside is
metallic, thanks to the filters that transform the deadly atmosphere into breathable air.
Another hunting mission is about to begin, the most important one, the one that
cries out for revenge. This is how the saga of Metroid begins, one of the longest-running in the history of video games,
the flagship franchise of a genre, the side-scrolling platform shooter, only to redefine and innovate it over
the passing decades.
Il Hero's Journey has always been a universal framework, suitable for any
kind of narrative, whether it is a novel, a film, or a video game, and in
Metroid, which is about to turn forty and celebrate with yet another
incarnation on modern consoles, all of this is well represented. But if
I had to name one of the titles in the saga that truly changed the game, well,
I would have no doubt: Metroid
Prime.
Released in 2003 in our parts and immediately becoming a must-have for every self-respecting gamer, Prime brings
back to the screens Samus Aran in grand
style: I'll start right away by telling you that no, it was never really a
mystery who hides behind the helmet of the Energy Suit: already in the very first
chapter it is possible to understand that it is a young woman and not yet another
burly male soldier, typical of shooters of the time: Samus is elegant,
fascinating, but above all lethal!
Dopo years in which, joypad in hand, we have worn the role of the quintessential huntress through two-dimensional architectures, somersaults and jumping shots thanks to the cannon mounted on Samus's arm, Retro Studios present us with a completely 3D world, which thanks to the technical power of the Game Cube, never praised enough over the decades in my opinion, manages to fully exploit the complexity of the levels of a Metroid game: in a strictly first-person view, with an arsenal of exceptional sci-fi weapons and a palette of unlockable power-ups, as tradition dictates, as the main story progresses, the game unfolds through varied and inspired areas of what is a living, dangerous world, but also inseparably tied to its origins.
The great merit of Prime, on a narrative level, is to dismantle piece by piece the aura of Samus as an invincible heroine and bring her back to her origins, precisely, fighting step by step to reclaim her weapons and regenerate her almost supernatural abilities, as a prophesied heroine by… But here I’ll stop; play it if you haven’t done so yet.
Considered the ideal starting point for younger players
who are approaching the series for the first time, Metroid Prime made me
sweat blood when I played it for the first
time, on a GameCube I had just won in a PES tournament, a bedtime story
I’ll save for another time: what matters is the fun it radiates, folks!
Grafically impeccable, a driving soundtrack that galvanizes the player at every moment of the mission, with a steadily increasing but manageable level of difficulty that does justice to the previous 2D arcade versions from which it derives,
Prime also justifies the title it bears on a conceptual level. Prime, as in primary, or even better fundamental: the succession of new generations of players, as well as ever more cutting-edge technologies at the service of consoles, is metaphorically transposed into Metroid Prime, which stands not only as a watershed between the Metroid that has been and the one that will be, but also as the zero point of the saga, a return to the origins projected toward a bright future, phazon-colored phazon!
9
Pro
Samus Aran evolves along with the saga, while maintaining a very tight grip on the core elements that made her iconic
In full Metroid style, the exploration phase blends beautifully with fast-paced and engaging shooting sections
3D-inspired environments, with top-tier graphics considering the year the game was released
Contro
Sometimes cumbersome when it comes to targeting enemies, but I’m being picky: the truth is you just have to play it
Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.
Simon Larocca
Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.
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