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Gaming Today Is No Longer Just for Guys
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Gaming Today Is No Longer Just for Guys

by Simon LaroccaSeptember 12, 2023

When it comes to Video Games, the most stereotypical image possible is that of a boy, armed with headphones and a gaming chair, in front of a screen with a controller in his hand.
There was a time when masterpieces like Doom, Resident Evil and Halo were associated with the average thirty-year-old male, violent and fast-paced games that could be enjoyed almost exclusively by one very specific category.
Categoria where the female gender seemed to be excluded almost a priori, because “video games are not things for girls.” A phrase that I myself have heard many times, from parents with their noses in the air and gangs of teenagers, members of tightly closed-number guilds, in World of Warcraft and real-time strategy games.
Then something changed. Or perhaps it simply emerged from the oceans thanks to waves of socio-cultural unlockings, finally free from chains and a good deal of prejudice.
Because the truth is that women have always appreciated, loved and played video games, it’s just that this had never been such a statistically significant fact as it is today, and this makes one think, putting, or rather rethinking, a world already oriented toward change at a dizzying pace.
Sono the data speaking: in Italy, women currently make up 42% of video gamers, according to studies and research by I.D.E.A., the Italian Interactive Digital Entertainment Association, people with an average age that is around thirty: it is significant that they make up almost half of the population in our country.
Ma not only that: if it is true that the preferred genres of the female audience emerging from this research, namely puzzle games and party games, are always very popular, I think it is also worth partially dispelling this myth. First- and third-person action and role-playing games, with fantasy or cyberpunk roots, to give some examples, have been genres heavily played in recent years by women: videogames like Deus Ex and soulslike games of the caliber of Elden Ring have attracted masses of female players who have explored every corner and pixel, not to mention the undergrowth of fangames, mods and communities made up of female gamers who have become famous online and who daily offer gameplay streams.
Are times changing? And the second question that springs to mind is: where were they before?
I answer with a smile: they have always been there, we just didn’t want to see them.
It may seem polemical, but in reality it is a fact, also supported by an overall view that extends its gaze, our gaze, back in time: let’s think of the images of Pong and its arcade cabinet of the time that have come down to us.
Let's talk about 1972, so more than fifty years ago.
author

Simon Larocca

Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.

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