GRADE YOUR TITLE
Gaming Today Is No Longer Just a Man's Thing
New Records

Gaming Today Is No Longer Just a Man's Thing

by Simon LaroccaSeptember 12, 2023

When it comes to Video Games, the most stereotypical image possible is that of a boy, armed with headphones and a gaming chair, in front of a screen with a gamepad in hand.
There was a time when masterpieces like Doom, Resident Evil, and Halo were associated with the average thirty-year-old male, violent and frenetic games that could be enjoyed almost exclusively by a very specific category.
Categoria where the female gender seemed to be excluded almost a priori, because “video games are not for girls.” A phrase that I myself have heard many times, from snooty parents and gangs of teenagers, affiliated with strictly closed-number guilds, in World of Warcraft and real-time strategy games.
Then something changed. Or maybe it simply emerged from the oceans thanks to waves of socio-cultural unblocking, finally free from the chains and quite a few prejudices.
Because the truth is that women have always appreciated, loved and played video games, it just had never been such a statistically relevant fact as it is today, and this makes one think, putting, or rather putting back into question a world already oriented toward change with a dizzying pace.
Sono the data that speak: in Italy, women currently represent 42% of video game players, according to studies and research by the I.D.E.A., the Italian Interactive Digital Entertainment Association, people with an average age of around thirty: significant is the fact that they make up almost half of the population in our country.
Ma non solo: if it is true that the genres preferred by the female audience that emerged from these studies, namely puzzle games and party games, are always the most popular, I believe it is also worth partially debunking this myth. First- and third-person action games and role-playing games, of a fantasy or cyberpunk nature to give some examples, are genres that women have played heavily in recent years: video games like Deus Ex and soulslikes of the caliber of Elden Ring have attracted masses of female players who have explored every corner and pixel, not to mention the undergrowth of fangames, mods, and communities made up of female gamers who have become famous online and who daily offer gameplay in streaming.
Are times changing? And the second question that naturally arises is: where were they before?
I answer with a smile: they have always been there, only we didn't want to see them.
It may seem polemical, but in reality it is a fact, also supported by an overall view that extends its gaze, our gaze, back in time: think of the images of Pong and its arcade cabinet from that era that have come down to us.
Let's talk about 1972, so more than fifty years ago.
author

Simon Larocca

My name is Simon Larocca, and I am a gamer, collector, and lover of pop culture in all its forms. I go to the cinema whenever I can, I have been reading since I started wearing glasses, so, basically forever, and I have a passion for storytelling in all its forms, so powerful that it became my profession. But as Doc from Ritorno al Futuro would say, there would be no present if one did not look at the past with respect and admiration, and it is the Simon child of more than thirty years ago, give or take a year, who is to thank for that.

TGMGrading

Grade your titles

Inspection, sub-grades, seal and display case: every grade comes with the method behind it, written down in full.

Marketplace

See what is for sale

Graded pieces only: grade and label in plain sight on every listing, so you know exactly what you are buying.