Games Were Better Played When the Graphics Were Worse
by Simon Larocca·February 21, 2025
I raise my hands and make it clear right away: yes, the title
might seem like a boomer-style provocation, the kind that makes you
smile and shake your head, but let’s admit it, there is a grain of truth that we
cannot ignore.
Ad affirming something like this, it was not (only) me,
but a series of statistical data processed by the University of Chicago and recently
released by Consumer Reports, which
as you know, and if you do not know I will tell you, is a very
famous specialized magazine in the United States, which deals with surveys that cover
very diverse fields and user bases: in the States it emerged
that 14% of American gamers still play
titles from the last millennium, but that is not the figure that made me
jump out of my seat, no certainly not.
[Consumer Reports AES May 2024]
Il fatto è che they use
the original systems themselves, produced, sold, and distributed over the last
decades of the twentieth century, and that is indeed a significant fact; we are talking
about more generations of gamers united, in 2025, by the same passion, a common, sacred ritual, which sees them
inserting cartridges, cassettes, or CDs into the home entertainment devices for
which they were designed from the very beginning!
On closer thought, numbers and data of this kind should not
surprise us all that much, if we consider that the collecting market (I’m talking
about video games, but in a few lines we will broaden the discussion) has never been
as thriving as it has been in recent years: millions of enthusiasts who have carefully packed away
boxes crammed full of Amiga,
dusty retro consoles and that
very rare E.T. cartridge for Atari 2600
that escaped the forced burial in the Nevada desert meet and compare
every day on forums and dedicated platforms (and yes, our beloved The Games Market too) to reinforce what
is not a mere passion, but a true ideological movement, worthy
of respect.
Playing today titles from the Dreamcast,
the PlayStation or the Intellivision means giving new
vital lifeblood to games and systems that have given so much to the lives of those who,
having become adults, spend time and money, to get them back again, with
a more aware age regarding their actual value: the graphical side, today,
may seem antediluvian, at times even laughable considering that even the
second-tier cellphone we give to our elderly parents has a resolution worthy of the PlayStation 3, if not better, so it is not a
question of graphical power, it never was.
And here is the explanation
for the provocative title: when we played California
Games on the Commodore 64 or
fiddled around with the fury of a predator at Gradius
something was established between us and the characters on the screen, the worlds of pixels
and their lights and sounds, something that perhaps today we struggle to find again in the
modern tools, that’s all. All things considered, this American survey strikes me,
but does not surprise me, and I say that with a smile on my face.
Ci troviamo al cospetto di un ricettacolo di ricordi e
meraviglie del passato che tornano a splendere. E a proposito di meraviglie da
scoprire, e qui immaginatemi con la voce profonda e affascinante di Alberto
Angela, lo sapete che il 49% degli utenti presi a campione ha utilizzato
attivamente, nell’ultimo anno, DVD e Blu-Rays? E se vi dicessi che al 15%, di un punto sopra i videogiocatori
vintage di cui vi ho accennato prima, troviamo una bella fetta di persone che
continuano a godere dei film che tanto amano grazie alle care vecchie VHS del mitico videoregistratore? Personally, when I let my
eyes scan this list, I was almost moved to tears: in a world where the next
technology that will stage levitating cars and robots every year closer to
Asimov’s sentient androids is being boosted, knowing that there exists a niche of
millennium rebels from the past who have not abandoned the flicker of the cathode-ray tube and prefer to tackle the impossible levels of Metroid andMegaman with the original NES joypad on the original machine, well…
Perhaps not everything is lost, fortunately.
Simon Larocca
Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.
Simon Larocca
Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.
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