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Digital Sales Decline! The Return of Physical Media.
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Digital Sales Decline! The Return of Physical Media.

by Simon LaroccaSeptember 12, 2023

The video game industry has always been one of the most lucrative for industry professionals, especially since it officially became mainstream, crossing the initial barriers made up of public skepticism, a shortage of dissemination channels without a clear and well-defined marketing strategy and, last but not least, the conception of the Video Game as a sort of pastime for nerds locked away in the depths of their basements.
Fin dai tempi di Pong and the revolution that resulted from it, videogames have generated increasing and ever more impactful revenues, expanding the offering for users and elevating professions that until just a few years earlier seemed to be the exclusive domain of companies that dealt with video games only indirectly: computer scientists, creatives, narrative designers are today highly qualifying and sought-after professions, to be clear.
Tutto questo served to underline the economic strength of the sector in the globe, but in Italy how are things going?
Se pensiamo che in the post-pandemic the Italian video game market has generated a turnover of around 2.5 billion, a figure that refers specifically to 2022, two years after the spread of Covid around the world with all its social, political, and economic consequences, we get an idea of how the market not only did not suffer heavily like other sectors, but on the contrary has acquired a trend destined to grow in volume.
But the really surprising figure is the one that concerns us gamers and collectors very closely: whether you are old school or not, you should know that physical, that is, the tangible video game product you can hold in your hands, is clearly growing, unlike digital which, after an initial boom in the early 2000s and during (for obvious reasons) the pandemic period, is seeing a decline, small but steady.
Certainly, the market for digital software, apps, and mobile attracts a huge share of users, but more than 15% of video game players use physical products and prefer the store experience instead of digital purchasing carried out with a click, an operation that is certainly faster but “colder” and lacking an entire series of sharing and exchanges that part of the population, growing, seeks assiduously.
This, clearly, is happening again thanks to the easing of restrictions, now almost nonexistent, which had forced the video game user to find new ways to be able to enjoy the video game medium, thanks to more immediate means such as the mobile phone, for example.
What drives the average Italian video game player to desire the cartridge and game disc to manually insert into the console, rather than the on-screen notification of the purchase of the long-awaited game?
What is the driving force that still leads him to prefer the Physical over the Digital?
The answer lies within us, as with all the most illuminating revelations.
The beauty of a cover, the tactile pleasure one feels in running one’s fingertips over the disc, the ability to place the box of our game on the shelf, seated upon a throne of memories that will always remain before our eyes, in themselves constitute satisfying and irreplaceable experiences, an emotional booster capable of giving us back, whenever we feel the need, a new adventure that is at the same time the same.
Ed it is precisely this multisensory repetition that defines its uniqueness, but not only that! It is also a purely commercial matter, yes because the physical video game can be resold or exchanged for other titles, something that is impossible with digital.
Without counting the fact that, in a world that is racing swiftly toward a totally digital, interconnected and perhaps also a little sterile future, no one will be able to take print out of our hands.
Our. Forever.
author

Simon Larocca

Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.

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