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Dreamcast, a Broken Dream
Heroes of Time

Dreamcast, a Broken Dream

by Simon LaroccaJune 10, 2024

L’universo of videogames is a starry sky that we can admire every night, leaning against the window of memories like new Galileos and without a telescope, or at least I am without one, but with a gaze that knows how to reach far, through the rivers of time and space.
Spazio understood not as a vast set for Nolan’s Interstellar sequel, in this case, but rather as a shelf where we can store our beloved consoles: many were the wonderful machines of our childhood that changed the fate of the video game world in the era in which they saw the light, starting with the Spectrum and the Commodore 64 and arriving at the Nintendo Switch, with its perfectly successful hybridization between handheld and home console.
Talking about the Dreamcast and reflecting on its, to say the least, troubled history, however, would make no sense without bringing up its executioner, the one who sealed its fate mercilessly and who answers to the name of PlayStation, more specifically Sony's second version, but let's put things in order.
[Dreamcast makes fun of PS2 for the missed deliveries]
[Dreamcast makes fun of PS2 for the missed deliveries]
Some historical background: Dreamcast landed in Europe at the tail end of the Nineties: it was the distant year 1999 and although it had already been available in Japan for a couple of years, Sega’s new console had to contend not only with fierce competition, but also with the financial difficulties that struck and eventually led to the closure of the historic software house, at least in the form we knew it then.
Pleased few titles at launch and in general during its life on the shelves, zeroed out the results obtained with the initial sales, much more than encouraging, until its commercial death.
Shenmue and Soul Calibur are just two of the amazing titles that Dreamcast gave to its fans, and if we consider that it was the first console to have an integrated modem to allow online play, it is possible to get an idea of how futuristic it really was, a true dream, ahead of future trends, where online worlds in constant evolution such as Fortnite, League of Legends or Valorant are all the rage with the new young legion of players.
[Dreamcast Magazine Advertisement]
[Dreamcast Magazine Advertisement]
Independently of the will of its creators, who poured their heart, soul, and sweat into bringing it to life, the Dreamcast has unfairly become synonymous with unfinished, something that was overshadowed by a better-publicized giant built to win on every front, the eternal symbol of failure, neither infamous nor widely praised.
It is not so.
Io believe that the Dreamcast is worthy not only of being rediscovered and enjoyed by players of then as well as today, but also deserving of being placed right there, in that space we were talking about at the beginning, alongside the dream machines, our dreams, which are still remembered fondly today and, why not, the respect owed to those who set the standard for future generations, who perhaps do not owe them everything but owe them a great deal, while remaining behind the curtain.
author

Simon Larocca

Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.

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