CreatiVision, VTech's Ambitious Console/Computer and Its Arrival in Italy with Zanussi
by Carlo Santagostino·August 31, 2025
In 1981, the VTech company of Hong Kong was enjoying great worldwide success with the production of handheld electronic video games inspired by Nintendo’s “Game & Watch” line; in Italy, they were especially popular under the name “scacciapensieri,” distributed by GIG, so much so that they outsold Nintendo’s originals.
VTech therefore decided to undertake an ambitious
initiative to enter the growing video game console market as well, with the goal of competing with successful systems such as Atari's VCS 2600
and Mattel's Intellivision.
In that early 1980s period, however, there was a new phenomenon, home computers, which were seriously competing with the video game console market; in particular Commodore's VIC20 in 1982 was achieving astonishing sales success. VTech therefore decided to come out with a console that could offer users the possibility of programming their own software, expanding it with computer-style peripherals such as a keyboard, cassette recorder, and printer, thus creating a "hybrid" computer/console system.
The CreatiVision project was
equipped with cutting-edge hardware compared to the consoles of the time, including
a Rockwell 6502A microprocessor at 2 MHz, a Texas
Instruments TMS9918/9929 (NTSC/PAL) video processor and a Texas Instruments SND76489 sound chip
with 3 mono channels plus one noise channel.
[CreatiVision image source from Videogiochi magazine March 1983]
The production in Hong Kong also allowed
VTech to keep costs significantly low, making the
CreatiVision even cheaper than even “obsolete” systems
such as the VCS 2600 and Intellivision.
Sfortuna unfortunately it happened that in the same
period Coleco, a company already active in the United States in the
video game market, decided to launch shortly afterward its console with hardware
almost identical to the CreatiVision, except for the microprocessor (the ColecoVision was
equipped with a Zilog Z80) and had the same graphics and sound coprocessors.
Coleco
managed to sell much more and outclass VTech’s console because while
the latter, in creating games for the Creativision, followed a common practice in the 1980s of “cloning” the gameplay of successful titles and modifying their graphics, sounds, and story (e.g., Police Jump inspired by
Donkey Kong and Sonic Invader inspired by Space Invaders), Coleco instead acquired
the official licenses for the most famous arcade video games of the period, such as
Nintendo’s Donkey Kong, thereby securing its worldwide success.
In Italy, the CreatiVision was distributed by Zanussi Elettronica. The news of Zanussi's entry, a major Italian conglomerate, into the video game sector with a new system was a significant event.
The console was promoted as a system that
could be expanded and turned into a true home computer, through
accessories and the “BASIC” cartridge, highlighting its hybrid nature and its
advanced capabilities.
[CreatiVision Basic]
The promotion also took place through advertising campaigns
that depicted it as the most
powerful home gaming-computer system on the market.
Alla fine del 1983 however the
console market in general suffered a collapse given the enormous success that
home computers like the already mentioned Commodore VIC20 and then
especially the Commodore 64 were enjoying, decreeing the crisis of the video game giant
of the era ATARI and bringing down with it also the big and small competitors such as
Coleco and VTech which, like many others, exited the video game market
wrongly considered “finished”… the famous “video game crash” of 1984 which
in reality was not a crisis but simply a change in the market of those
early ’80s.
VTech in fact tried to reposition itself and began focusing on the home computer market with the new "Laser" line.
The unsold CreatiVision units were
repackaged as "CreatiVision Mark II" with a new logo and the
"Laser 500" label, in an attempt to associate the console with the new
computer series and move away from the image of a pure video game system.
The "Laser 2001", launched at the end of 1983/beginning of 1984, inherited
much of the CreatiVision hardware, compatible with its cartridges, but
featured more RAM and a professional keyboard, establishing itself as a true
home computer.
Carlo Santagostino
Ricercatore e divulgatore della storia dell’informatica e del videogioco, docente di informatica, segretario dell’associazione culturale RETROCAMPUS, conduttore del podcast e canale YouTube ARCHEOLOGIA INFORMATICA, redattore ed editor della rivista RETROCOMPUTER.
Carlo Santagostino
Ricercatore e divulgatore della storia dell’informatica e del videogioco, docente di informatica, segretario dell’associazione culturale RETROCAMPUS, conduttore del podcast e canale YouTube ARCHEOLOGIA INFORMATICA, redattore ed editor della rivista RETROCOMPUTER.
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