GRADE YOUR TITLE
CreatiVision, VTech's Ambitious Console/Computer and Its Arrival in Italy with Zanussi
Heroes of Time

CreatiVision, VTech's Ambitious Console/Computer and Its Arrival in Italy with Zanussi

by Carlo SantagostinoAugust 31, 2025

In 1981, the VTech company of Hong Kong was enjoying great worldwide success with the production of handheld electronic video games inspired by Nintendo’s “Game & Watch” line; in Italy, they were especially popular under the name “scacciapensieri,” distributed by GIG, so much so that they outsold Nintendo’s originals.
VTech therefore decided to undertake an ambitious initiative to enter the growing video game console market as well, with the goal of competing with successful systems such as Atari's VCS 2600 and Mattel's Intellivision.
In that early 1980s period, however, there was a new phenomenon, home computers, which were seriously competing with the video game console market; in particular Commodore's VIC20 in 1982 was achieving astonishing sales success. VTech therefore decided to come out with a console that could offer users the possibility of programming their own software, expanding it with computer-style peripherals such as a keyboard, cassette recorder, and printer, thus creating a "hybrid" computer/console system.
The CreatiVision project was equipped with cutting-edge hardware compared to the consoles of the time, including a Rockwell 6502A microprocessor at 2 MHz, a Texas Instruments TMS9918/9929 (NTSC/PAL) video processor and a Texas Instruments SND76489 sound chip with 3 mono channels plus one noise channel.
[CreatiVision image source from Videogiochi magazine March 1983]
[CreatiVision image source from Videogiochi magazine March 1983]
The production in Hong Kong also allowed VTech to keep costs significantly low, making the CreatiVision even cheaper than even “obsolete” systems such as the VCS 2600 and Intellivision.
Sfortuna unfortunately it happened that in the same period Coleco, a company already active in the United States in the video game market, decided to launch shortly afterward its console with hardware almost identical to the CreatiVision, except for the microprocessor (the ColecoVision was equipped with a Zilog Z80) and had the same graphics and sound coprocessors.
Coleco managed to sell much more and outclass VTech’s console because while the latter, in creating games for the Creativision, followed a common practice in the 1980s of “cloning” the gameplay of successful titles and modifying their graphics, sounds, and story (e.g., Police Jump inspired by Donkey Kong and Sonic Invader inspired by Space Invaders), Coleco instead acquired the official licenses for the most famous arcade video games of the period, such as Nintendo’s Donkey Kong, thereby securing its worldwide success.
In Italy, the CreatiVision was distributed by Zanussi Elettronica. The news of Zanussi's entry, a major Italian conglomerate, into the video game sector with a new system was a significant event.
The console was promoted as a system that could be expanded and turned into a true home computer, through accessories and the “BASIC” cartridge, highlighting its hybrid nature and its advanced capabilities.
[CreatiVision Basic]
[CreatiVision Basic]
The promotion also took place through advertising campaigns that depicted it as the most powerful home gaming-computer system on the market.
[CreatiVision advertising image source: retro-gaming.it]
[CreatiVision advertising image source: retro-gaming.it]
Alla fine del 1983 however the console market in general suffered a collapse given the enormous success that home computers like the already mentioned Commodore VIC20 and then especially the Commodore 64 were enjoying, decreeing the crisis of the video game giant of the era ATARI and bringing down with it also the big and small competitors such as Coleco and VTech which, like many others, exited the video game market wrongly considered “finished”… the famous “video game crash” of 1984 which in reality was not a crisis but simply a change in the market of those early ’80s.
VTech in fact tried to reposition itself and began focusing on the home computer market with the new "Laser" line.
The unsold CreatiVision units were repackaged as "CreatiVision Mark II" with a new logo and the "Laser 500" label, in an attempt to associate the console with the new computer series and move away from the image of a pure video game system.
The "Laser 2001", launched at the end of 1983/beginning of 1984, inherited much of the CreatiVision hardware, compatible with its cartridges, but featured more RAM and a professional keyboard, establishing itself as a true home computer.
author

Carlo Santagostino

Ricercatore e divulgatore della storia dell’informatica e del videogioco, docente di informatica, segretario dell’associazione culturale RETROCAMPUS, conduttore del podcast e canale YouTube ARCHEOLOGIA INFORMATICA, redattore ed editor della rivista RETROCOMPUTER.

TGMGrading

Grade your titles

Inspection, sub-grades, seal and display case: every grade comes with the method behind it, written down in full.

Marketplace

See what is for sale

Graded pieces only: grade and label in plain sight on every listing, so you know exactly what you are buying.