
The Modern Enters the Display Case
by The Games Market RedazioneSeptember 25, 2026
Heritage Showcase 44349, September 2026: 71 lots from Game Boy Advance to PlayStation 5, two Pokémon in PSA 10 at twelve thousand dollars and a median of 1,188. Nine charts and three tables to read the year’s second auction dedicated to the sixth generation and beyond.
The auction: a different format, a different market
Heritage Auctions’ Showcase 44349, closed on September 10, is not a Signature. It is a smaller-format themed auction, without the big 8-bit and 16-bit trophies that make headlines, built for a specific audience: collectors of the sixth generation and what came after. Game Boy Advance, GameCube, the Nintendo DS and 3DS family, PlayStation 2, 3, 4 and 5, Xbox 360 and Xbox One. One note for context, as always: Heritage is the major Texas auction house, prices are in dollars, the lots are almost all US editions, and the buyers are largely American. We are reading it from Europe because the United States remains the benchmark market for video game collecting, and these sessions are its thermometer.
The numbers are on a completely different scale compared to the Signature: 71 lots, total proceeds of 140,265 dollars, an average of 1,976 dollars and a median of 1,188. Twelve days earlier, Signature 7454 had generated 3.19 million with a median of 9,688. And yet this small auction says something the big ones do not: how much, today, with a grader’s stamp, a title that ten years ago was still on store shelves is worth. As always, we reconstructed the auction lot by lot: title, platform, certification and hammer price for all 71 pieces are in the attached spreadsheet.

In sealed video game auctions, value is almost always concentrated at the top. Here the top is light but the top ten carry weight: the top lot is worth 9% of the total takings, the first three lots 23%, the first ten lots 51%, the highest share among the Showcase events of the year. The rest, 61 lots, accounts for 49%: a market that does not chase a single item, but that in this generation concentrates money on the ten best pieces.

Performance: half of the money is outside the top ten
The distribution by price range confirms where this auction lives. The busiest range is the one between one thousand and two thousand dollars: 24 lots, a quarter of the proceeds. Twenty-two lots are between five hundred and one thousand, eight below five hundred. Above five thousand dollars there are only six pieces, but together they are worth 39% of the total: the two copies of Pokémon in PSA 10, two consoles and the two copies of Fortnite.

How much does the typical lot cost, platform by platform? The 3DS leads with a median of $1,750, driven by special edition consoles. PlayStation 2 and GameCube stand at $1,500, while the Nintendo DS, which with twenty lots is the most represented platform, is at $1,188. The Game Boy Advance, the platform with the most historical titles in the auction, comes in at $1,094: the typical piece in this session costs as much as a good entry lot from a Signature.

The records: two Pokémon that were not for sale
$12,188 for Pokémon HeartGold and 11,875 for Pokémon SoulSilver: the two highest sales of the session are two sealed copies in PSA 10 A++ of the bundle with the Pokéwalker in the Not for Resale version, the 2010 promotional package that Nintendo did not sell to the public. The rarity of the variant, not the title itself, explains the gap from all the other Pokémon DS lots in the auction, which are between $813 and $4,000.

$12.188 All-time record · Lot #80033. Pokémon HeartGold Version, PSA 10 A++ Sealed, Not for Resale, bundle Pokéwalker. Nintendo DS, 2010. The highest grade on a package that had no list price.
$11.875 Second · Lot #80036. Pokémon SoulSilver Version, PSA 10 A++ Sealed, Pokéwalker bundle, Not for Resale. Nintendo DS, 2010. The twin version, at a distance of 313 dollars: the market valued the two copies almost equally.
$8.750 Third · Lot #80040. Nintendo DS Console, custom NYC Peach edition with Swarovski crystals, Candy Pink Nintendogs. 2004. No grader, no seal: a unique piece sold as a design object, not as a video game.

Consoles account for a quarter. Eight sealed or custom consoles are worth $34,313 together, 24.5% of the auction, with a median of $3,875 compared with $1,000 for the titles. Five of the top ten sales are hardware: the Swarovski DS, the New 3DS XL Samus Edition graded VGA 95 at $8,438, the two Reshiram & Zekrom DSi units in the British edition, and the Zelda GameCube. The GameCube Zelda Collector’s Edition, the only lot in the auction with a VGA grade below 80, still reaches $4,000: on a special edition console, an intact seal matters more than the grade.
Looking at the franchises, Pokémon alone accounts for a third of the auction: 13 lots for 47.125 dollars, 33.6% of the proceeds, with a median of 1,813. Fortnite follows at a distance, with just two copies for 13,750, then Metroid thanks to the Samus console, Zelda with six lots, the Nintendogs console and Final Fantasy with five lots, four of which are for Game Boy Advance. Castlevania is the most represented franchise after Pokémon, with eight lots, but also the cheapest: median 891 dollars.

The same title, different prices: Chrono Trigger, two stamps and a 52% gap
The auction offers an almost laboratory-like comparison. Two sealed copies of Chrono Trigger for Nintendo DS, same 2008 edition, same variant with the first-print poster. One is certified PSA 9.8 A+, the other VGA 90. The first fetches 1,094 dollars, the second 719: a 52% gap despite the same title, edition, and variant.

The other pairs complete the picture. Fortnite in the 2017 Gearbox physical edition, same PSA 9.8 A++ grade on two platforms: the PS4 is worth 7,500 dollars, the Xbox One 6,250, 17% less. The two DSi units in the Reshiram & Zekrom edition, identical except for the bundled title: the version with Pokémon Black, VGA 90, beats the one with Pokémon White, VGA 90+, by 750 dollars. Here the half-point difference in the grade did not matter: the version did.
The cloud of grades tells the rest. On the PSA and Wata scale, almost everything sits between 9.8 and 10, and for the same grade prices spread from 200 to 12,000 dollars: the grade is a necessary condition, not the factor that decides. On the VGA scale, lots at 90 and 95 cover the same price range. It is the repeated lesson of every auction: grading certifies the condition, the copy’s history sets the price.

Niches and surprises: Fortnite, limited runs, and a 24-pack case
Fortnite is a classic. Two sealed physical copies of Fortnite, Gearbox 2017 edition, enter among the first six lots with $7,500 and $6,250. In the August Signature, a PS4 copy of the same title, but in PSA 10, had reached $55,000: between 10 and 9.8, on this title, there is a sevenfold factor. Certified collecting has adopted a 2017 title as a display piece, and values it with the same severity reserved for the classics.
Limited editions are looking for a price. Four PS4 and PS5 titles from publisher Limited Rare, print runs of just a few dozen copies, went through the auction room graded Wata 9.8: Reydllom at $1,250, Tamashii at $1,188, Antarctica 88 at $300 and Boxville at $209, the cheapest lot in the entire auction. Elden Ring for PS5 graded VGA 90 stopped at $313. Modern sealed games are worth something when the title has entered popular culture; print-run rarity alone is still not enough.
A box of 24 copies. The factory-sealed case of The Legend of Zelda: Tears of the Kingdom for Switch, 24 copies from 2023, sells for 1,875 dollars: 78 dollars per copy, just a little over the retail price. The market buys it as an object from tomorrow: today it is worth little more than its 24 copies in store. Also curious is the fate of the Xbox 360 Launch Team Console, the Microsoft launch team console with a prototype remote: 1,375 dollars, less than a sealed Final Fantasy V Advance. The art book of Death Stranding signed by Kojima and Shinkawa, copy 13 of 30 with an original sketch, fetches 2,000 dollars.
The grades: VGA returns to the majority
In the Signature PSA category, value and volume dominate. Here the picture is reversed: VGA certifies 39 lots out of 71 and 44% of the proceeds, compared with PSA's 16 lots and 35%. The reason lies in the nature of the pieces: sealed consoles and special editions are VGA's historical territory, and this auction is full of them. Wata presides over DS Pokémon and limited runs with eleven lots, CGC appears only once. Four lots, including the Swarovski console and the factory box, went through uncertified and still account for 10% of the auction.

The reading for TGM. In this generation of pieces, there is still no dominant standard: VGA on console games, PSA on top titles, Wata on modern ones. It is a market that is still choosing its own language, and the Chrono Trigger case shows that the grade alone can move the price by more than 50%. It is the principle on which TGMGrading builds its method: a documented and repeatable judgment, readable by both buyers and sellers.
Provenance: Nintendo DS makes up 42%
The Nintendo DS, with 20 lots for 58,844 dollars, alone accounts for 42% of the auction: the two Pokémon Not for Resale, the Swarovski console and the two British DSis are all there. The Game Boy Advance is second in number and value, 15 lots for 19,069 dollars, but at a third of the DS. PlayStation 4 beats 3DS and GameCube thanks to Fortnite. At the bottom are the Wii, the Dreamcast and the PlayStation 5, which with two lots does not reach 600 dollars. The geography is American: the USA editions account for 93% of the total, the two British consoles 6%, the only Japanese lot, Pokémon XD in VGA 90, 1.4%.

The comparison: two formats, two markets
Arranged in a row, the nine Heritage video game sessions of 2026 tell the story of two markets. The three Signature sales, 7452 in March, 7453 in June and 7454 in August, range from two to five million dollars with averages between 6,000 and 32,000. The six Showcase sales of the year, from January to September, range from 98,000 to 230,000 dollars in proceeds with medians between 938 and 1,313. They are different auctions for a different audience: where the Signature sales sell trophies, the Showcase sales sell the body of a collection. This is the second shortest of the six, 71 lots, but second by median, 1,188 dollars, and first by average, 1,976: the certified sixth generation costs more than the Sega in August and, by median, less only than the Nintendo in July.

The point. Those who look only at the Signature see a market of records. Those who look at the Showcase see the everyday market: pieces ranging from five hundred to two thousand dollars, a low pyramid, prices held up by the depth of demand. It is here that the value of sixth- and seventh-generation titles is formed, and the level at which most European collectors truly enter the certified market.
Final considerations: what this auction tells the collector
1. Sixth generation comes at a price, and it’s not a high one. The typical lot of a sealed and certified title for GBA, DS, GameCube, or PS2 is around one thousand dollars. It is the entry point into certified collecting for those who grew up with these consoles, and the auction says so with 35 lots out of 71 between one thousand and five thousand dollars, and 41 from one thousand upward.
2. The variant beats the title. Two Pokémon Not for Resale are worth three times the Platinum, the most expensive among the other Pokémon DS lots at the auction; a DSi with Pokémon Black is worth 750 dollars more than its twin with Pokémon White. Those who know how to read the editions buy better than those who only read the grade.
3. The stamp matters. Two identical Chrono Trigger copies, 1,094 dollars with PSA and 719 with VGA. On this generation the market has not yet chosen a standard, and until it does, certification itself is a pricing variable.
Grading certifies the condition. The history of the copy determines the price.
A $140,000 auction does not change the market, but it measures it where the big names do not reach: in the titles that now sit in the collections of people in their thirties. In September 2026, those titles have a price, a stamp, and a demand that buys in depth. Cataloging, certifying, and trading this generation with the same rigor reserved for the classics is exactly the work that The Games Market is building for Europe.

The Games Market Redazione
The Games Market is an international platform dedicated to contemporary video games and retro games. It offers market data, technological tools, and services such as TGM grading to help value and purchase video games with confidence.
The Games Market Redazione
The Games Market is an international platform dedicated to contemporary video games and retro games. It offers market data, technological tools, and services such as TGM grading to help value and purchase video games with confidence.