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Ms. Pac-Man
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Ms. Pac-Man

January 1, 1984

NTSC-U
Developer
General Computer Corporation (GCC)
Publisher
Bally Midway, Namco Hometek, Atari, Inc., Tengen, Atarisoft

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3 collectors keep it

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3 items

Ms Pac-Man

Ms Pac-Man

Sega Master System/Mark III · Video game

CompleteGoodPAL
€19 to €28+42.0%
EnglishEuropean
from €40
Ms Pac-Man

Ms Pac-Man

Sega Master System/Mark III · Video game

CompleteAcceptablePAL
€13 to €22+42.0%
EnglishEuropean
from €35
Ms. Pac-Man

Ms. Pac-Man

Arcade · Video game

NewMintPAL
€289 to €292-15.8%
EnglishAmerican
from €310

Game profile

Full description: Ms. Pac-Man

In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

Game profile

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