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Super Ninja Boy

Super Ninja Boy

April 1, 1993

NTSC-U
Developer
Culture Brain Inc.
Publisher
Culture Brain Inc.

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6 collectors keep it

Indicative market prices

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Values based on global sales from the last 12 months · Values converted from USD at today's rate

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6 items

Super Nintendo Console

Super Nintendo Console

Super Nintendo Entertainment System · Console

CompleteAcceptablePAL
€95 to €158-13.9%
ItalianEuropean
from €150
Super Nintendo Console

Super Nintendo Console

Super Nintendo Entertainment System · Console

CompleteVery goodPAL
€159 to €305-13.9%
ItalianEuropean
from €250
Super Nintendo Console

Super Nintendo Console

Super Nintendo Entertainment System · Console

LooseMintPAL
€115 to €140-33.4%
ItalianEuropean
from €155
Super Nintendo Console

Super Nintendo Console

Super Nintendo Entertainment System · Console

LoosePoorPAL
€42 to €60-33.4%
EnglishEuropean
from €60
Super Nintendo Console

Super Nintendo Console

Super Nintendo Entertainment System · Console

New in box (NIB)GoodPAL
€304 to €413-6.5%
GermanEuropean
from €385
Super Nintendo Console

Super Nintendo Console

Super Nintendo Entertainment System · Console

CompleteGoodPAL
€136 to €234-13.9%
EnglishEuropean
from €180

Game profile

Full description: Super Ninja Boy

Super Ninja Boy is an action RPG for one or two players. In a two player game, each player controls either Jack or Ryu. In a one player game, only Jack appears. A second player may join at any time by visiting a convenience store. The game contains familiar role-playing elements such as equipping differing kinds of weapons, equipment and gaining levels. The Ninja Boys are treated as a single entity and so these statistics are shared between Jack and Ryu with equal values. Battles with the enemy, either through random encounters or visible on the map is where the action starts. The characters enter a side-scrolling 'battle mode' where they may jump, fight, use their special techniques, items and spells, as well as activate various bonuses on the battlefield by breaking open the bonus boxes. A battle is over and experience points awarded when a pre-determined number of enemies are defeated or the Ninja Boys are defeated. When bosses are encountered, the gameplay changes to a turn-based system. Each turn, commands are given to Jack and Ryu, which include usage of special items and skills acquired during the game, who then perform actions based on those commands. The enemy's turn takes place the same way. The battle ends when one side of the conflict runs out of hitpoints.