GRADE YOUR TITLE
Lets Go WGP Hyper Heat

Lets Go WGP Hyper Heat

(0)November 20, 1997
NTSC-J
Developer
Taito GM R&D Sect. #2
Publisher
Taito, UNBALANCE

Updated market prices

EUR

Values based on global sales from the last 12 months · Values converted from USD at today's rate

Complete
Like New
Graded
Loose
Box Only
Manual Only

Price Trends

CompleteLike NewGradedEUR

No data available

Collectors

Who owns this game

These pieces live in the private collections of users who accept anonymous offers. Propose your price: the contact comes to TGM, we verify for you that the piece is declared correctly and bring you the collector's answer.

1 item

Densha De Go [Big Box]

Densha De Go [Big Box]

Nintendo 64 · Video game

NewMintNTSC-J
JapaneseJapanese

Game profile

Full description: Lets Go WGP Hyper Heat

Densha de GO! is a 1997 train simulator arcade game developed and published by Taito in Japan. Players are tasked with driving a train, adhering to the schedule and obeying signals and speed restrictions. It features real-world train lines from Japan, including the Yamanote Line and Keihin-Tohoku Line. The game was ported to the PC, Sega Saturn, and PlayStation. The concept for Densha de Go! was inspired by designer Akira Saito's personal fascination with Japanese train lines and railroads. He wanted to create a game that allowed players to familiarize themselves with driving a train. The controls were his primary focus as he wanted them to be accurate and responsive, and to mimic the controls of a real train—his father worked for the Kyoto City Transportation Bureau Facilities Division, which made this easier to accomplish. Saito included real-world railroads and trains to appeal towards other railroad enthusiasts, thinking that it could also attract more "ordinary" players for its realistic, familiar theme. As arcades at the time were dominated primarily by racing and fighting games, he believed its unique concept could make it stand out. Densha de Go! is among Taito's most successful games, preceded only by Space Invaders. The PlayStation version sold over one million copies. The game was well-received by critics for its controls, attention to detail, and unique concept. Some felt that its home releases lacked enough content and had poor visuals. It was followed by a long series of sequels, spin-offs, and reimaginings, beginning with Densha de Go! 2 in 1999.

Game profile

Multimedia

5 images