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Pitfall

Pitfall

September 1, 1984

NTSC-J
Developer
Activision
Publisher
JAMDAT Mobile, Firebird Software, Microsoft Game Studios, Home Entertainment Suppliers Pty Ltd, Pony Canyon, Polyvox, Activision, Digiplay

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8 collectors keep it

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8 items

Pitfall

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€122 to €141+10.1%
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ColecoVision · Video game

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€54 to €69+16.2%
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Dreamcast · Video game

CompleteMintPAL
€88 to €104steady
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Atari 5200 · Video game

NewMintPAL
€122 to €141+10.1%
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from €160
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Commodore C64/128/MAX · Video game

CompleteVery goodPAL
€47 to €69-56.6%
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Intellivision · Video game

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€92 to €109+77.1%
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Atari 2600 · Video game

NewMintPAL
€386 to €421+19.8%
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from €440

Game profile

Full description: Pitfall

The player must maneuver a character (Pitfall Harry) through a maze-like jungle in an attempt to recover 32 treasures in a 20-minute time period. Along the way, he must negotiate numerous hazards, including pits, quicksand, rolling logs, fire, rattlesnakes, scorpions, and crocodiles. Harry may jump over or otherwise avoid these obstacles by climbing, running, or swinging on vines. Treasure includes gold and silver bars, diamond rings, and bags of money. Under the jungle there is a tunnel which Harry can access through ladders found at various points. Travelling though the tunnel moves forward three screens at a time, which is necessary in order to collect all the treasures within the time limit. However, the tunnels are filled with dead-ends blocked by brick walls, forcing the player to return to the surface at one of the ladders, and try to find a way around again, thus wasting time. The tunnels also contain scorpions, which can harm Harry.

Game profile

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