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The Goonies II scores 8/10 in the verdict of The Games Market editorial team.

The Goonies, When a Treasure and a Galleon Were Better Than the Upside Down!
Once Upon a Time

The Goonies, When a Treasure and a Galleon Were Better Than the Upside Down!

by Simon LaroccaJanuary 29, 2026

It happens to everyone, sooner or later. Growing up, becoming adults, saying goodbye to the child we once were and whom, for the rest of our lives, we will try, tooth and nail, to hold inside us like a wooden boat moored with a thin rope. A rope we stubbornly keep pulling to hold on to something that is by nature willful. Revisiting Spielberg's film as an adult was like grabbing that rope again, now broken, but that did not make its value any less over the years.

The Goonies is a cult film for the Eighties generation, just as Stranger Things is for today's, and even now it still draws millions of fans through reunions, trade fairs, and themed events: 2025 marked its fortieth anniversary, and it was the perfect opportunity to pick up the Famicom controller again and dust off its video game adaptation, a fun title that is quite challenging in certain parts.

The game bears the Konami name and is undoubtedly one of those titles that we would today define as “children of their time,” an expression that is usually synonymous with something unflattering, but that would not be at all fair to it.

This is because I Goonies is a highly respectable platformer in my opinion, with carefully crafted level design, despite its structural simplicity, and the need to learn enemy patterns, resembling giant rats (?), in order to overcome them. But above all, it carries within it the essence of the Arcades, and that means that, besides the map, a canteen, and a great deal of courage, in the backpack of the teenage young adventurer we will be called to be (or rather, to become again), there is one single keyword we must carry with us: patience. 

From a visual standpoint, The Goonies makes wise use of the NES's limited palette. This is something I already said about other titles reviewed in this column, and I repeat it here: Nintendo knew very well how to make the most of its own capabilities, “hiding” its flaws with the experience of developers who even today are a model for newcomers.

The contrast of the colors is really effective, and each area is immediately recognizable as soon as we step into it. Putting aside the imaginative interpretation of caves and pirate ships, the use of many graphical effects and sprites taken from other games branded by the Big N (the flames identical to those emitted by the cannons of the flying ships in Super Mario Bros 3, for example) helps the game maintain a functional aesthetic, even if the console’s legendary flickering occasionally makes an appearance.

[The Goonies II]
[The Goonies II]

The gameplay embraces the typical dynamics of pure platform games, training the player to strengthen hand-eye coordination and timing, essential skills to avoid a bad death after ten seconds, but the adventure component also presents some variation on the theme. The search for key-opening doors and the rescue of companions will be vital operations for the continuation of the game.

The sound department does its dirty work, adopting as background music a selection of catchy tunes that are perfectly in line with the mood of the period, as well as with the means available: yes, it’s exactly as you’re thinking, the repetitiveness of the themes will come out of your ears, but after all, that’s also the beauty of the experience, isn’t it? 

In conclusion, I Goonies is one of those titles that, whether because of its rarity or because of the importance it carries as tied to one of the most successful films in cinema history, remains firmly anchored in the memories of those who played it with wonder in their eyes back then: today it may perhaps feel the effects of the dust it has gathered, newer and fresher champions are invading gamers’ screens with photorealistic graphical power, but let us ask ourselves: is an eight-bit arcade title really destined for oblivion, to de… No, I’m sure even the film’s lovable Sloth would disagree: because the Goonies never say the word death.

And I sign below, with quill and ink.

Game Cover
8

Pro

A title that oozes Nintendo Entertainment System vibes from every pore, or rather every circuit: sprites, animations, enemies, even the elements that make up the backgrounds and the objects you interact with are instantly recognizable

If you like platformers and love The Goonies, if you appreciate the good old “find keys, find keys, open doors, next level” this is the game for you

Contro

All things considered, The Goonies is not a game that redefines new standards in gameplay, graphics, or plot: it recaptures the teen-adventure atmosphere of the film, but adds nothing more, perhaps disappointing those who expected a product that could have “dared”

Complete
54,49 €
New
174,00 €
Graded
191,40 €
author

Simon Larocca

Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.

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