Missile Command scores 7/10 in the verdict of The Games Market editorial team.
Once Upon a Time
Missile Command War Games
by Simon Larocca·February 13, 2025
I don’t think I’m risking the stake
for heresy if I say that Atari was
perhaps the first video game brand capable of bringing into our homes
the adrenaline of arcade titles, until
the early Eighties, confined within heavy and cumbersome cabinets
in bars and venues. If Pong
was the first major home video game, then Missile Command represents, for the universe of pixels and flashing lights,
the company of Nolan Bushnell’s second bet, Atari’s flamboyant CEO.
[Advertising Atari Missile Command '80]
A sure-fire win, if you ask me. So sit down, take possession of the battery that
has been assigned to you, and get ready to defend Earth! Missile Command for the
first Playstation was released in 1999, thanks to a successful collaboration between
Hasbro and Atari, and for the Game Boy
a few years earlier, in 1995, but
we need to take a step back by almost twenty years to get to know the original game better,
an arcade cornerstone as we said at the beginning, a skilful balance of
strategy and hand-eye coordination.
È the year 1980. A manifesto year
fundamental for video games understood as a nascent form of entertainment:
Apple II was raising its shields with the beautiful RPG Akalabeth, while Namco was invading arcades all over the world
unleashing a certain yellow ball hungry for fruit and pesky ghosts:
with Pac-Man and titles like that,
Atari had to pull something new out of the hat, modern if you’ll allow me the
term, a game that had to distance itself from the underlying simplicity of the
many titles found in homes and arcades, but that at the same
time wouldn’t smack the brains out of enthusiasts. Boys and
girls in search of instant fun, magic to summon by fiddling with
joysticks and pressing buttons, inserting coins and pressing start, in short.
[ATARI The most exciting games in the galaxy]
Nel gioco originale del 1980, l’obiettivo
principale consiste sostanzialmente nel difendere alcune città americane dagli
attacchi missilistici di una nazione nemica “non identificata”: alzi la mano
chi se la sente di indovinare chi rappresentava il nemicosky! Nel rifacimento
su Playstation, Missile Command ci vede invece alle prese con un meno
politicamente schierato alien attack:
we’re at it again, the little green men pilot insectoid spaceships and intend
to conquer Earth and enslave us, probably overestimating the workforce, but
that’s another story.
Lo stesso happens for the
conversion to Game Boy, where Nintendo adopts a neutral policy, if we can
call it that, setting aside any issue related to enemies and focusing
the players’ action on the gameplay that made Missile Command famous. The
player takes control of anti-missile batteries, in essence, and must
intercept the trajectories of ballistic messengers of death before they
hit the targets. By aiming at a point in the sky, we must precisely infer
where the impact will occur between our anti-aircraft fire and the offensive
missile, destroyed by the shockwave emitted by the explosion, in a chain
reaction that will generate a combo of points: when the challenge of reaching
the highest score, the famous highscore,
was the main goal of every respectable video gamer (controversial moment!).
Missile Command plays all its cards on the concept of timing and
precision, since as the game progresses the enemy missiles
will become faster and the fixed screen of available levels will
fill with fireworks, with dozens of bright trajectories ready to
ruin our day with a rain of death to the sound of explosions!
If we then add that,
of course, the ammunition available to the player does not enjoy the
infinite bonus, the increasing difficulty of a title distinctly
arcade in nature will ignite the enthusiasm of true hardcore gamers.
In conclusion, a remake of
the highest caliber in the vein of films like Wargames,
but don’t worry: icy U.S. Army corporals
with a forced recruitment proposal won’t be knocking at your door... Should
that happen, good luck!
7
Pro
Original and fun concept, a title very different from its peers of the same age
A remake that takes up the classic mechanics of the original Atari and adds a few cutscenes to justify yet another alien invasion: an appreciable effort, on the whole
Contro
We’re talking about an arcade title to the core, where the increasing difficulty will show no mercy to you, just like the aliens you fight against
Being a nostalgia commercial operation, they could have been bolder with the extras
Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.
Simon Larocca
Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.
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