
Metal Gear, Kojima's Stealth Legend in 8-Bit!
by Simon LaroccaJanuary 22, 2026
But before this, before Old Snake, before all the creative genius Kojima poured onto next-generation consoles starting with the original “gray” PlayStation, the complex political-terrorist plots centered on the gargantuan Metal Gear mecha had already been extensively developed with the very first incarnation of the franchise: Metal Gear, developed by Konami and initially released only on the MSX2 in 1987, then Nintendo saw its potential and ported it to its definitive 8-bit machine, the NES, for that same year’s Christmas. The differences between the two versions are by no means insignificant, but it really only took a little to appreciate the Nintendo console version: you inserted the cartridge, started the game, and were catapulted in no time into a complex, multifaceted worldbuilding, in full 8-bit style.


Pro
The core elements of the Kojima saga are all already there: stealth action, a sci-fi political background storyline, and exploration across multiple scenarios that will really test players.
Very polished sound design and military atmospheres that can be felt in every corner: Outer Heaven is a crossroads for every Snake fan, and the epic scale is palpable
Contro
The MSX version remains, even today, the most complete and polished, free of the shoddiness of the translations that on NES greatly undermine the playability of the game’s plot, and that is truly a shame

Simon Larocca
My name is Simon Larocca, and I am a gamer, collector, and lover of pop culture in all its forms. I go to the cinema whenever I can, I have been reading since I started wearing glasses, so, basically forever, and I have a passion for storytelling in all its forms, so powerful that it became my profession. But as Doc from Ritorno al Futuro would say, there would be no present if one did not look at the past with respect and admiration, and it is the Simon child of more than thirty years ago, give or take a year, who is to thank for that.
Simon Larocca
My name is Simon Larocca, and I am a gamer, collector, and lover of pop culture in all its forms. I go to the cinema whenever I can, I have been reading since I started wearing glasses, so, basically forever, and I have a passion for storytelling in all its forms, so powerful that it became my profession. But as Doc from Ritorno al Futuro would say, there would be no present if one did not look at the past with respect and admiration, and it is the Simon child of more than thirty years ago, give or take a year, who is to thank for that.