Mike Tyson's Punch-Out!! scores 9/10 in the verdict of The Games Market editorial team.
Once Upon a Time
Little Mac, the True Champion of the NES Era
by Simon Larocca·January 29, 2024
Il ring is your life.
You cannot back down, you must
only move forward, throw the decisive hook, and hope that your opponent
goes down on the mat, for good. The referee fixes his eyes on you, then
looks at the boxer lying on the mat, and starts counting. One, two, three. The count
longest of your life. Ten seems so far away, so unattainable,
and yet there you are, one step away from final victory…
Punch Out!! is the most fun and challenging thing you will ever
play in your life, and precisely for this reason it rose to prominence from
the very first day it went on sale, which happened in 1984,
but it was the third chapter, released in 1987 in the middle of the NES, era, that made the saga famous even
overseas.
It was the golden age of the Nintendo Entertainment System, the 8-bit console probably the most famous of all time, a sacred place where cartridges such as Super Mario Bros 3 and The Legend of Zelda found a home, just to mention two random titles.
Punch Out!! represents the
perfect hybrid between an arcade and sports video game, allowing the player to
face a type of gameplay focused on timing and skill with the
controller: in the role of our alter ego, that Little Mac who will turn out to be the ideal avatar, namely an unknown boxer
with the desire to climb to the top and face the Champion of
Champions (Mike Tyson himself, later unfortunately replaced by a more
anonymous Mr. Dream, due to image rights issues), we will have to fight
our way through increasingly demanding challenges against ever tougher, bigger and… damn fast boxers!
The matches in Punch Out!
revolve around duels based on the right combination of speed, reflexes
and sharp eyesight: whenever our opponent is about to
hit us, their silhouette will light up, allowing us to act and dodge the
punch, before counterattacking and punching them, with uppercuts and hooks!
Il gioco, frutto della creativa
mente di Genyo Takeda, uno dei grandi
pilastri della Nintendo e che ancora oggi è saldamente uno dei principali
“consiglieri” di Miyamoto, è dotato di una curva di apprendimento per il
giocatore ben strutturata, il gameplay, benché semplificato dal genere
incanalato nel filone di uno sport piuttosto lineare dal punto di vista delle
regole e dello svolgimento, regala momenti alti grazie alla felice scelta di
rendere gli avversari di Little Mac decisamente macchiettistici e dall’impronta
volutamente demenziale ed eccessiva.
So we will find ourselves in front of “athletes” of the
caliber of Glass Joe and his fluid movements, so to speak, or the big
and bulky (but we are not referring to his muscular build) King Hippo: the character
design of the protagonists of Punch Out!! relies heavily on their appearance, which is friendly
and appealing to video gamers of all ages.
Va da sé che realism and
simulation of the “boxing” discipline are concepts completely detached from the product
you will have in your hands, aspects that give way to the purely arcade and frenetic
side and that decreed the success of the game.
The winning choice by
Nintendo was in fact to shape Punch Out!! toward a very
specific direction, which diverged from the emerging products packed with statistics and strictly
adherent to the rules of the sport that they boasted to be a more or less faithful
big-screen rendition.
Con its devastating uppercuts and the expressions
funny, with the animations and sprites always off the rails and the difficulty
increasing as Little Mac climbs the summit, Punch Out!! found its way
to legend with punches and sales.
Today, its Super Nintendo versions and original NES cartridges complete with manual and box are sought after by collectors and enthusiasts around the world.
Not to mention the Mattel version... But we’ll talk about GIG and Mattel in the next articles...
9
Pro
Outstanding game concept in a happy blend of sport and arcade
Simple gameplay, but learning focused on strategies that are always different depending on the opponent
Nice and colorful graphic department, the Nintendo logo is present in every sprite on the screen
Contro
Challenging, very much so, when we face the last opponents in the title race
Search for the perfect timing not always facilitated by the commands made available
Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.
Simon Larocca
Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.
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