God of War III scores 9/10 in the verdict of The Games Market editorial team.
Once Upon a Time
Kratos's Fury at Its Finest
by Simon Larocca·April 20, 2025
One of the greatest cliffhangers of all time, in terms of scale, narrative significance, and the epic scope of the story, is certainly the one we experienced at the end of God of War II: the term cliffhanger, for those who may not know, refers to the final moment of a story, deliberately leaving in suspense what will happen next, so as to heighten narrative tension and, as is increasingly said on the web today, generate hype at the highest levels.
In a story, pathos is everything, and when pathos rhymes with Kratos, the legendary protagonist of one of the most famous video game sagas ever, then we are faced with a true Myth.
God of War 3, released in 2010 on the PlayStation 3, the grandmother of Sony’s latest born and a machine that has rightly been rediscovered in recent times, picks up the narrative from the above-mentioned cliffhanger ending, putting us back in the role of Kratos, the tragic hero we have come to know in the previous installments of the saga.
He has been said to be everything and more: the quintessential antithetical figure to everything that has to do with deities and their apparent status as untouchable and unreachable beings, Kratos overturned human realms and otherworldly dimensions, rising himself to godhood at the end of the first chapter.
Spartan and wrathful by definition, the tattooed bald man with powerful muscles is brought back in this third iteration within an evocative setting, improved graphics, and the possibility of adding, to an already widely tested combat system that set the standard (Sekiro comes to mind among the releases of recent years, but there are many others that are quite “prestigious”), a whole series of improvements and additions that significantly increase the variety of the gaming experience.
Few franchises have managed to identify themselves so completely with their gameplay, enough to set a standard in a way not seen since the days of the original Devil May Cry trilogy, produced by Capcom.
God of War, and so too its sequel and the third act of what fans and insiders call the First Era, plays its warlike trump cards just as Kratos steps into the arenas amid hordes of enemies, developing abilities and unleashing combo after combo with a level of controller handling by the player that borders on the supernatural, almost as much as the game’s atmosphere.
La plethora of enemies that will stand in the way of Kratos’ quest draws heavily from Greek mythology, both in terms of mini-bosses and main adversaries: from monstrous and ferocious chimeras to harpies with sharp claws, we will have to fight our way through many vast levels with highly polished design. Facing Hades and Poseidon has something fascinating about it that cannot be put into words, but my personal gameplay experience meant that the clash with Hercules and the one with the final boss (easy to guess who it is) were the icing on a delicious cake that satisfies every gamer’s palate, believe me.
The guys at the software house SCE Santa Monica Studio know very well how to blend epic scope and pure frenetic action, they know the material they are working on and shape a title that leaves its mark on the world of video games with the same authoritative solidity with which a Homeric hero would tread the fiery plains of the Avernus. Beyond the threads of the plot woven by the Fates and which here, in God of War 3, each find their own fulfillment, shedding light on many of the points left obscure in the previous chapters, we will be able to aim to complete numerous side quests, not least the inevitable search for the Relics, the treasures of the gods of Olympus such as Aphrodite’s garter, which we can obtain only after… well, you get the idea.
Ovviamente it couldn’t be missing from my collection. Don’t look at me like that, I did it to save Greece and the whole world and here on TGM we have the NEW Ultimate Trilogy Edition for sale, a unique piece that is increasing in value!
Thanks to his inseparable Blades, an extension of an iron and indomitable will, Kratos once again manages to steal the show, dominating his enemies and drawing upon himself, as tradition dictates, the wrath of the gods and the unconditional love of us players.
9
Pro
Kratos. An iconic and immense character, the fulcrum around which the entire epic story of God of War revolves, and who proves irreplaceable
Settings that could be a division unto themselves, as they say in football jargon, visually GoW III is marvelous
Variety in gameplay and technical improvements that enhance the game itself: quick time events also return, always welcome
Contro
The longevity of the main storyline is not as great as one would have expected from the final chapter of the first trilogy: perhaps a few more levels and a couple of secondary side quests integrated coherently into the game would have made the experience more satisfying
Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.
Simon Larocca
Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.
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