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Dragon's Lair scores 7/10 in the verdict of The Games Market editorial team.

Dragon’s Lair and the Era of Laser Games
Once Upon a Time

Dragon’s Lair and the Era of Laser Games

by Simon LaroccaSeptember 11, 2023

Nominating Dragon’s Lair means dredging up conflicting memories, made of laughter, joysticks strangled with the fury of Marge Simpson toward Bart, and many clinking coins spent to get past that damned bridge.
Non there is no player who did not have a better baptism of fire during their first approach to the Laser Games: the bridge at the beginning of Dragon’s Lair, the title that started the tragicomic epic of Sir Dirk the Daring, a name that says it all and is the harbinger of incredible adventures, as challenging as they are fun.
Parted from the brilliant mind of a certain Don Bluth, a director and animator I would dare to call legendary (does An American Tail and the Invisible Dragon Elliott ring a bell, right?), Dragon’s Lair saw the light in 1983, effectively marking the beginning of the era of laser games.
In short, these are video games in which timing, speed, and reflexes rule supreme: at the moment you get the exact timing right for pressing a button or moving the joystick to make the hero move correctly, swing the weapon, or make him jump, the game will continue by showing you the next scene, and so on. I’ll mention a couple of them, which we may talk about in the future, such as Space Ace, with its distinctly science-fiction setting, and that Ninja Hayate, which has a special place in my heart.
Dragon’s Lair, as with almost all games of this genre, is basically presented as an interactive cartoon, in which our playthrough will be all the longer the more skilled we are at understanding the mechanisms and dynamics used to avoid traps, defeat monsters, and save the beautiful Daphne from the terrible dragon.
Prima I mentioned a bridge: the fearless Dirk will have to cross it to enter the dragon’s castle and begin the very dangerous quest, and here the game immediately makes us understand in the most direct and frustrating way possible how things will go if we do not learn to play: a plank breaks and we will have to be very good at avoiding falling into the monster’s jaws in the moat and ending our game after barely three full seconds.
Not bad, right? Yet it is precisely this that makes lasergames so fascinating, Love and Hate travel on the same track and you will feel like learning to memorize traps and hazards so as to face them in the best way and overcome them with the right timing in interaction. If I remember correctly, it took me a few hours and about ten thousand lira, but I’m rounding down. A lot, to be honest.
The game has had many incarnations over time and was released on multiple platforms, becoming a must for all those who wanted to try something new and engaging: it was the years when Dungeons and Dragons was starting to become popular even overseas and, as a result, Fantasy was experiencing a true rebirth.
Spare a couple of words also for the damsel to be saved, the damsel in distress as they say in the jargon: Dapne, the forbidden dream of every video game enthusiast of the era, is splendidly animated and, in her role as princess to be saved, steals the scene in the few moments in which she appears, a concentration of sensuality and beauty that matches her courage and combative spirit behind her angelic face and overflowing pin-up voluptuous body.
Dirk embodies the perfect prototype of the spotless hero, with a few fears, certainly, but these are mitigated by his bold nature, as his name suggests, and the desire to accomplish feats worthy of becoming legend: a characteristic, perhaps the most famous characteristic of Dragon’s Lair is the enormous variety of possible deaths into which the hero can stumble, one more entertaining than the last.
Irony and dumb gags in that sense tone down the effect of the violence present in the game, but everything feels lighthearted and eager to have fun without the gray clouds of censorship and fake respectability.
Game Cover
7

Pro

The essence of laser tag: the adventures of Sir Dirk will captivate you forever

Superb animation and inspired settings: it’s worth learning to play to see them all

Gags and deaths bordering on the absurd, which will make you swear and split your sides laughing at the same time

Contro

Totally unbalanced game mechanics learning curve

Torture-level difficulty threshold

Complete
53,75 €
New
125,00 €
Graded
137,50 €
author

Simon Larocca

Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.

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