Quando we think about the origins
of the History of Video Games, a
rather well-defined timeline indelibly marked by milestones
known even to non-experts, such as the disruptive arrival of Super
Mario Bros in our homes, or the formidable rise of the PlayStation in
more recent times (almost thirty years now, but let’s not quibble), we cannot
help but remember what is the true advent of video game entertainment: the
birth of Atari under the sign of the
controversial and brilliant Nolan Bushnell,
together with Ted Dabney.
Atari is an integral part of my
heart: my very first console ever, bought for me by my parents under the supervision of
my older brother, was the Atari
7800 itself: an exceptional machine, with the Asteroids cartridge included, which for my part
remains one of the best arcade titles
of that generation and beyond. But to truly understand the scale
of Bushnell’s impact and his company, we have to do exactly what
the mustached plumber of the Japanese competition does, namely make a leap
much farther back into the past and land in 1972,
the year Atari was founded and a significant date, because it marked the beginning of everything.
[ADV Atari 2600]
Lo did so under the sign of Pong. From that moment on, the world was never the same again. We’re talking about the iconic TV version of ping pong, in plain terms, strictly in
black and white and which allowed two players to challenge each other by hitting a ball
with paddles, white bars that could move vertically along a predefined
axis to avoid letting the ball end up at the far edge
of the screen, meaning a point for the opponent! A minimalist gameplay like its graphics, but one that worked from the
very first day, and even the Pong arcade cabinets, legendary coin-eating machines
that delivered fun at any hour, were a success in those
mythological places, now gone alas, called Arcades.
Ma Pong, which also had its domestic version three years later, filling American homes’ living rooms with ruckus and inhuman screams from fiercely competitive teenagers, was only the beginning of the Myth that still hovers today around Bushnell and Atari: of course, it was not all smooth sailing, and the plagiarism lawsuit that put Atari’s Pong on trial alongside Magnavox Odissey, producer of a practically identical game released a few months earlier. It ended with plea bargains, lots of money coughed up, and the definitive consecration in history of Bushnell’s Pong, the one we still play today thanks to faithful reproductions in video game museums and industry trade shows.
But the story of Atari cannot and
must not be connected exclusively to television ping pong: ranging
from consoles incredibly ahead of their time for the eras in which they were
produced, and magnificent games that proudly rose as benchmarks for those
that would come after, Atari transformed the video game industry, ennobling it if
you like, because from simple entertainment for its own sake (nothing more than
a passing hobby when there were no comics to read or television programs to
passively endure) the
video game became much more: an indomitable passion for boys and
girls, as well as a major business for entrepreneurs and industries.
Prima we mentioned the Atari
7800, released in 1984 and destined for
an unequal battle against Nintendo’s NES in the years to come, but we cannot
fail to mention the small great revolution brought to the industry by its
adoptive father, that Atari 2600 which in
recent years has been the protagonist of countless nostalgia operations, a
tangible sign of its eternal value, the ideal crossroads between the “old”
consoles and the legion of eight-, sixteen- and thirty-two-bit systems that would
be hugely popular in the following decades: the year was 1977,
the Prehistory of Video Games, in practice, but I am sure that if I say Breakout, Pitfall or Space Invaders
you will not be left clueless. Right?
Atari, in the twenty-first century, still exists, although
in different forms and without a reference console: in a world dominated by the
triumvirate of Xbox, Nintendo and Sony, it might not find a place, who knows, but its legacy is more alive than ever and we
hold it very close.
Simon Larocca
Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.
Simon Larocca
Mi chiamo Simon Larocca, e sono un videogiocatore, collezionista e amante della cultura pop in tutte le sue forme. Vado al cinema ogni volta che posso, leggo da quando porto gli occhiali, quindi da sempre, e ho la passione per lo storytelling in tutte le sue forme, così dirompente da farla diventare una professione. Ma come direbbe Doc di Ritorno al Futuro, non ci sarebbe presente se non si guardasse al passato con rispetto e ammirazione, ed è il Simon bambino di più di trent’anni fa, anno più anno meno.
TGMGrading
Grade your titles
Inspection, sub-grades, seal and display case: every grade comes with the method behind it, written down in full.