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SVC Chaos

SVC Chaos

(20)March 18, 2005
PAL
Developer
SNK Playmore
Publisher
Mega Enterprise, Ignition Entertainment, SNK Playmore

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7 items

SVC Chaos

SVC Chaos

Xbox · Video game

CompleteMintPAL
ItalianItalian
SVC Chaos

SVC Chaos

Xbox · Video game

NewMintPAL
ItalianItalian
SVC Chaos

SVC Chaos

PlayStation 2 · Video game

CompleteMintPAL
EnglishItalian
SNK Vs. Capcom: SVC Chaos

SNK Vs. Capcom: SVC Chaos

PlayStation 4 · Video game

NewMintPAL
Multi-languageEuropean
SVC Chaos

SVC Chaos

Neo Geo AES · Video game

CompleteMintNTSC-J
Multi-languageEuropean
SVC Chaos

SVC Chaos

Xbox · Video game

CompleteMintPAL
EnglishItalian
SVC Chaos

SVC Chaos

PlayStation 2 · Video game

NewMintPAL
EnglishEuropean

Game profile

Full description: SVC Chaos

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Game profile

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