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Abrapalabra: La Magia de Aprender a Leer

Abrapalabra: La Magia de Aprender a Leer

June 19, 1996

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Full description: Abrapalabra: La Magia de Aprender a Leer

In order to motivate the child, the software presents two characters that will guide him throughout his journey; they are: the Magician Nombrón and the Rabbit Cuentín, who will live adventures in various scenarios that will serve to contextualize each of the exercises and learning units. A series of attractive fantasy characters will also be present (animals, princesses, counts, pirates, ghosts and others) to motivate the child to enter each work environment and thus promote their learning and retention.

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Abrapalabra: La Magia de Aprender a Leer for PC Games: value, editions and rarity | TGM