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53. Nightmare

53. Nightmare

(0)January 1, 1983
PAL
Developer
N.V. Philips Gloeilampenfabrieken
Publisher
N.V. Philips Gloeilampenfabrieken

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Game profile

Full description: 53. Nightmare

In Nightmare the player controls a visitor to a haunted mansion. The goal is to escape from it through a constantly moving hatch in the attic. His job will be made harder by the ghosts who are still lingering around the house. The player has to climb three floors to reach the attic, and there is one ghost for each floor.

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