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Double Dragon II

Double Dragon II

(28)December 22, 1989
NTSC-J
Developer
Technos Japan
Publisher
Technos Japan, Arc System Works

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10 items

Double Dragon II

Double Dragon II

Nintendo Entertainment System · Video game

CompleteVery goodPAL-A
ItalianItalian
Double Dragon II

Double Dragon II

Nintendo Entertainment System · Video game

CompleteGoodPAL-A
ItalianItalian
Double Dragon II

Double Dragon II

Nintendo Entertainment System · Video game

CompleteVery goodPAL-A
Multi-languageItalian
Double Dragon II

Double Dragon II

Nintendo Entertainment System · Video game

CompleteVery goodPAL-A
Multi-languageItalian
Double Dragon II

Double Dragon II

Nintendo Entertainment System · Video game

LooseMintPAL-A
EnglishEnglish
Double Dragon II

Double Dragon II

Arcade · Video game

NewMintPAL-A
EnglishEuropean
Double Dragon II

Double Dragon II

Nintendo Entertainment System · Video game

Box onlyAcceptablePAL-A
EnglishItalian
Double Dragon II

Double Dragon II

Nintendo Entertainment System · Video game

LooseVery goodPAL-A
EnglishItalian
Double Dragon II

Double Dragon II

Nintendo Entertainment System · Video game

CompleteAcceptablePAL-A
EnglishEuropean
Double Dragon II

Double Dragon II

Nintendo Entertainment System · Video game

CompleteAcceptablePAL-A
ItalianItalian

Game profile

Full description: Double Dragon II

Technōs created once again a vastly different experience with Double Dragon II on the NES. The experience system was dropped, but the moveset still underwent a few changes. The elbow attack and turning jump kick are gone, but with the standard kick directed backwards they seemed a bit redundant anyway. There are two new ways to make enemies in a grapple suffer, elbow smashes to the head, and a high kick to propel them away. In the brief time window when the Lee brothers are crouching after a jump or after getting knocked down, it’s possible to perform a rising uppercut or a knee jump attack. The timing for these isn’t easy, but they are the most powerful moves in the game. On the NES, Double Dragon II is a much more innovative and unique sequel than in the arcade, but it marks also the time Double Dragon started its schizophrenic shifting between wildly different tones and gameplay styles. In a way it’s one of the best games to bear the Double Dragon name, but it’s hard to shake the feeling that Technōs had already started to loose a cohesive vision of what it meant to be Double Dragon, both in tone and in gameplay.

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Double Dragon II for Family Computer: value, editions and rarity | TGM