GRADE YOUR TITLE
Samba de Amigo ver. 2000

Samba de Amigo ver. 2000

(0)December 14, 2000
NTSC-J
Developer
Sonic Team
Publisher
Sega

Updated market prices

EUR

Values based on global sales from the last 12 months · Values converted from USD at today's rate

Complete
Like New
Graded
Loose
Box Only
Manual Only

Price Trends

CompleteLike NewGradedEUR

No data available

Game profile

Full description: Samba de Amigo ver. 2000

Samba de Amigo is played with a pair of maracas. As a song plays, the player, guided by on-screen graphics, must shake the maracas at high, middle, or low heights with the beat of the music, or occasionally must strike poses with the maracas held in various positions. The player is represented on-screen by Amigo, a Brazilian monkey. If the player does well, the scene around Amigo (usually a concert or a dance) will attract more people and become more vividly animated; if the player does poorly, characters leave and eventually all that's left is Amigo alone, looking sad. In the primary game mode, each player has six spots arranged in a circle on the screen: two red meaning "shake high," two yellow meaning "shake middle," and two green meaning "shake low." Blue dots will appear in the center of this circle and move towards the spots; as soon as the blue dot touches a spot, the player must shake a maraca at that location. For example, if a blue dot touches the upper left spot, the player must shake either maraca above his left shoulder. If both maracas are shaken in that location, the player gets an "Amigo" bonus. Occasionally a long line of dots will flow into a spot and the word "Shake" appears, telling the player to continue shaking his maraca rapidly there. Sometimes a stick-figure (named "Pose") appears on the screen holding its maracas in a certain position; the player has a second or two to match the figure's pose for points.

Game profile

Multimedia

5 images
Samba de Amigo ver. 2000 for Dreamcast: value, editions and rarity | TGM